Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 51 days ago
9 / 6 / 9
K / D / A
64.3%
Kill participation
798.4
Damage / min
13,965g
510.9 gold / min
26
4 placed · 4 cleared
222
8.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStein#Strom
Riven · Top
5 / 4 / 5
30.3% KP
18,528
18.8% share
12,002g
236 CS · 8.6/m
machete#6101
Rengar · Jungle
15 / 5 / 7
66.7% KP
32,632
33.2% share
15,827g
216 CS · 7.9/m
BYLB Eternal#EUNE
Orianna · Mid
4 / 5 / 11
45.5% KP
21,255
21.6% share
11,159g
231 CS · 8.5/m
Shining Idol#sugar
Seraphine · ADC
9 / 6 / 14
69.7% KP
20,737
21.1% share
13,611g
173 CS · 6.3/m
limerence#fang
Alistar · Support
0 / 8 / 13
39.4% KP
5,192
5.3% share
7,035g
19 CS · 0.7/m
Red side
DefeatSPEEDASLTU#DOPE
Yorick · Top
3 / 8 / 7
35.7% KP
17,655
20.4% share
8,774g
170 CS · 6.2/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 6 / 9
64.3% KP
21,823
25.2% share
13,965g
222 CS · 8.1/m
Asam na kon#EUNE
Ahri · Mid
6 / 2 / 6
42.9% KP
18,180
21% share
12,146g
254 CS · 9.3/m
Tommy2Guns#EUNE
Jhin · ADC
6 / 7 / 6
42.9% KP
21,070
24.3% share
12,060g
203 CS · 7.4/m
Ntinoselgrecο#EUNE
Leona · Support
4 / 10 / 14
64.3% KP
8,007
9.2% share
8,544g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
