Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 48 days ago
15 / 5 / 13
K / D / A
59.6%
Kill participation
1,458.1
Damage / min
17,200g
453.8 gold / min
35
3 placed · 8 cleared
236
6.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatimperiuss#RTC
Renekton · Top
7 / 7 / 7
34.1% KP
28,856
15.4% share
15,715g
294 CS · 7.8/m
L9 Myκys#EUNE
Talon · Jungle
8 / 12 / 12
48.8% KP
41,114
21.9% share
16,309g
277 CS · 7.3/m
witchhunter#d g
Zilean · Mid
3 / 7 / 18
51.2% KP
17,548
9.3% share
11,607g
197 CS · 5.2/m
Helski#EUNE
Heimerdinger · ADC
22 / 12 / 8
73.2% KP
91,083
48.5% share
23,294g
274 CS · 7.2/m
Sythal#1337
Rakan · Support
1 / 9 / 29
73.2% KP
9,280
4.9% share
10,936g
22 CS · 0.6/m
Red side
Victoryjojo#Lux
Camille · Top
0 / 10 / 5
10.6% KP
16,781
9.2% share
11,442g
213 CS · 5.6/m
12345#ari
Qiyana · Jungle
9 / 10 / 12
44.7% KP
31,947
17.5% share
18,983g
267 CS · 7/m
TryhardEkko#Ekko
Ekko · Mid
15 / 5 / 13
59.6% KP
55,263
30.3% share
17,200g
236 CS · 6.2/m
used to be fine#washd
Ezreal · ADC
17 / 10 / 10
57.4% KP
64,996
35.7% share
24,300g
319 CS · 8.4/m
Keria Jr#EUNE
Karma · Support
6 / 6 / 30
76.6% KP
13,116
7.2% share
14,950g
51 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
