Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 46 days ago
25 / 6 / 10
K / D / A
87.5%
Kill participation
2,056.9
Damage / min
21,773g
601.7 gold / min
52
4 placed · 13 cleared
262
7.2 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmati hromehearts#elo
Garen · Top
6 / 6 / 10
40% KP
30,481
17.9% share
16,043g
261 CS · 7.2/m
TryhardEkko#Ekko
Ekko · Jungle
25 / 6 / 10
87.5% KP
74,425
43.8% share
21,773g
262 CS · 7.2/m
Jezus Chytrus#IHS
Riven · Mid
4 / 12 / 13
42.5% KP
18,991
11.2% share
12,935g
198 CS · 5.5/m
THADEEZ#BEZ Z
Corki · ADC
5 / 17 / 15
50% KP
32,054
18.8% share
15,026g
198 CS · 5.5/m
SARAJEVO SAFARI#SRB
Yuumi · Support
0 / 7 / 38
95% KP
14,149
8.3% share
11,372g
17 CS · 0.5/m
Red side
VictoryFederals1#3520
Darius · Top
16 / 7 / 9
52.1% KP
44,560
25.5% share
19,823g
260 CS · 7.2/m
EGOCENTRIC#EGO67
Sylas · Jungle
11 / 6 / 15
54.2% KP
34,258
19.6% share
17,022g
258 CS · 7.1/m
Galați#77251
Yasuo · Mid
8 / 7 / 8
33.3% KP
27,996
16% share
17,508g
348 CS · 9.6/m
victim#101
Karthus · ADC
11 / 11 / 13
50% KP
47,647
27.3% share
16,697g
240 CS · 6.6/m
불 속으로 몸을 던져라#인종차별
Bard · Support
2 / 9 / 28
62.5% KP
20,142
11.5% share
11,934g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
