Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 46 days ago
13 / 8 / 13
K / D / A
70.3%
Kill participation
1,338.1
Damage / min
20,700g
598.3 gold / min
35
3 placed · 7 cleared
257
7.4 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaster Rottec#K89
Gragas · Top
4 / 6 / 10
37.8% KP
19,995
17.1% share
13,113g
241 CS · 7/m
FratiiMujdei23#EUNE
Sylas · Jungle
5 / 7 / 8
35.1% KP
19,074
16.3% share
14,271g
249 CS · 7.2/m
Coled#EUNE
Katarina · Mid
12 / 10 / 4
43.2% KP
27,548
23.5% share
15,746g
228 CS · 6.6/m
M26ZB#MEOW
Yunara · ADC
14 / 5 / 7
56.8% KP
41,933
35.8% share
24,931g
384 CS · 11.1/m
uTRIPu#EUNE
Lulu · Support
2 / 10 / 18
54.1% KP
8,721
7.4% share
10,870g
48 CS · 1.4/m
Red side
Defeatoldtechnology#yyy
Lux · Top
4 / 6 / 8
32.4% KP
25,888
16.9% share
12,232g
257 CS · 7.4/m
TryhardEkko#Ekko
Jayce · Jungle
13 / 8 / 13
70.3% KP
46,297
30.2% share
20,700g
257 CS · 7.4/m
Min Hao Lin#LiHao
Pantheon · Mid
11 / 9 / 5
43.2% KP
34,097
22.3% share
14,537g
216 CS · 6.2/m
Bob the fister#iFist
Karthus · ADC
7 / 9 / 11
48.6% KP
34,896
22.8% share
15,958g
281 CS · 8.1/m
I dont blink v2#blink
Nami · Support
2 / 5 / 24
70.3% KP
11,903
7.8% share
10,475g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
