Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 44 days ago
6 / 3 / 12
K / D / A
51.4%
Kill participation
858.5
Damage / min
14,180g
475.3 gold / min
27
4 placed · 4 cleared
227
7.6 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRanní Kýbl#TREN
Yasuo · Top
1 / 14 / 2
11.1% KP
12,773
12.9% share
8,912g
192 CS · 6.4/m
Ben 10 Dyr#R 1
Udyr · Jungle
6 / 4 / 5
40.7% KP
16,364
16.5% share
11,818g
242 CS · 8.1/m
Stefkec#S n Y
Aurora · Mid
9 / 6 / 4
48.1% KP
34,908
35.2% share
11,227g
205 CS · 6.9/m
Jerkless#TwTv
Kog'Maw · ADC
10 / 8 / 1
40.7% KP
29,655
29.9% share
14,100g
212 CS · 7.1/m
SoldierKillJoy#Moo
Alistar · Support
1 / 3 / 16
63% KP
5,386
5.4% share
7,861g
21 CS · 0.7/m
Red side
VictoryCold as Ice#2222
Zoe · Top
21 / 2 / 8
82.9% KP
65,112
48.1% share
20,888g
237 CS · 7.9/m
TryhardEkko#Ekko
Ekko · Jungle
6 / 3 / 12
51.4% KP
25,613
18.9% share
14,180g
227 CS · 7.6/m
JEANCLODEVACBAN#EUNE
Yone · Mid
4 / 9 / 7
31.4% KP
21,910
16.2% share
10,913g
195 CS · 6.5/m
Keria Jr#EUNE
Seraphine · ADC
3 / 8 / 17
57.1% KP
16,350
12.1% share
11,530g
171 CS · 5.7/m
poison but tasty#supp
Renata Glasc · Support
1 / 6 / 18
54.3% KP
6,518
4.8% share
8,339g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
