Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 44 days ago
13 / 4 / 8
K / D / A
63.6%
Kill participation
1,176.8
Damage / min
14,291g
515.6 gold / min
24
3 placed · 6 cleared
182
6.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAyikoe#Aiiki
Poppy · Top
3 / 6 / 7
30.3% KP
11,402
10.3% share
7,768g
111 CS · 4/m
TryhardEkko#Ekko
Sylas · Jungle
13 / 4 / 8
63.6% KP
32,618
29.5% share
14,291g
182 CS · 6.6/m
FRONT CHINA ARC#ionia
Zed · Mid
7 / 4 / 10
51.5% KP
28,046
25.3% share
14,279g
224 CS · 8.1/m
Conqueror#Honor
Pantheon · ADC
5 / 4 / 6
33.3% KP
30,843
27.9% share
12,719g
221 CS · 8/m
Warden#h0nor
Thresh · Support
5 / 3 / 11
48.5% KP
7,757
7% share
8,198g
30 CS · 1.1/m
Red side
Victoryluke#ummmm
Urgot · Top
10 / 5 / 8
85.7% KP
25,376
24.3% share
15,245g
201 CS · 7.3/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
3 / 11 / 8
52.4% KP
14,558
14% share
10,719g
165 CS · 6/m
Christian Bob#EUNE
Ryze · Mid
7 / 4 / 9
76.2% KP
35,854
34.4% share
14,013g
216 CS · 7.8/m
Spiky#ezz
Vladimir · ADC
1 / 6 / 3
19% KP
15,673
15% share
10,220g
218 CS · 7.9/m
tolis#EUNΕ
Nami · Support
0 / 7 / 15
71.4% KP
12,824
12.3% share
7,522g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
