Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 43 days ago
20 / 4 / 11
K / D / A
53.4%
Kill participation
1,624.1
Damage / min
19,900g
580.5 gold / min
35
5 placed · 4 cleared
283
8.3 CS / min
Objective control
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStålis#Bomba
Wukong · Top
4 / 7 / 10
34.1% KP
29,799
16.6% share
12,555g
230 CS · 6.7/m
Toomaszek#EAST
Rek'Sai · Jungle
10 / 12 / 13
56.1% KP
31,361
17.4% share
14,309g
201 CS · 5.9/m
waval#EUNE
Viktor · Mid
6 / 8 / 10
39% KP
41,894
23.3% share
13,514g
259 CS · 7.6/m
TeddyBearBeyond#13509
Kai'Sa · ADC
20 / 13 / 17
90.2% KP
62,800
34.9% share
21,070g
226 CS · 6.6/m
MishoST8#midif
Thresh · Support
1 / 19 / 27
68.3% KP
13,971
7.8% share
10,677g
26 CS · 0.8/m
Red side
Victoryktvbz#EUNE
Nasus · Top
2 / 6 / 10
20.7% KP
14,884
7.8% share
11,454g
208 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Jungle
20 / 4 / 11
53.4% KP
55,679
29.2% share
19,900g
283 CS · 8.3/m
Lukys#ONDD1
Yone · Mid
10 / 9 / 15
43.1% KP
39,183
20.5% share
16,668g
268 CS · 7.8/m
Nivaldo#c1r1
Katarina · ADC
18 / 10 / 16
58.6% KP
35,462
18.6% share
19,011g
209 CS · 6.1/m
EL EL ISRAEL#Rank1
Senna · Support
8 / 12 / 33
70.7% KP
45,710
23.9% share
16,733g
72 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
