Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 38 days ago
13 / 1 / 9
K / D / A
46.8%
Kill participation
1,202
Damage / min
17,121g
576.5 gold / min
20
4 placed · 4 cleared
274
9.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
3 / 9 / 5
32% KP
51,113
33.5% share
11,880g
269 CS · 9.1/m
Kokushibo#hold1
Zed · Jungle
4 / 11 / 1
20% KP
22,490
14.8% share
13,593g
176 CS · 5.9/m
Spiky#ezz
Fizz · Mid
4 / 10 / 4
32% KP
22,300
14.6% share
10,716g
185 CS · 6.2/m
tolis#EUNΕ
Sivir · ADC
13 / 8 / 4
68% KP
43,697
28.7% share
18,263g
289 CS · 9.7/m
Gerap4#EUNE
Lulu · Support
1 / 9 / 14
60% KP
12,847
8.4% share
8,745g
28 CS · 0.9/m
Red side
VictoryLeaveMeAlone#Lars
Renekton · Top
7 / 8 / 1
17% KP
19,143
15.2% share
12,528g
248 CS · 8.4/m
Reforged By Air#EUNE
Kha'Zix · Jungle
13 / 3 / 8
44.7% KP
29,739
23.7% share
15,791g
251 CS · 8.5/m
TryhardEkko#Ekko
Ekko · Mid
13 / 1 / 9
46.8% KP
35,700
28.4% share
17,121g
274 CS · 9.2/m
ligatoyebanysyf#EUNE
Draven · ADC
11 / 8 / 10
44.7% KP
27,931
22.2% share
17,236g
237 CS · 8/m
Cranivire#28227
Tahm Kench · Support
3 / 5 / 12
31.9% KP
13,233
10.5% share
10,587g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
