Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 37 days ago
6 / 1 / 5
K / D / A
32.4%
Kill participation
938.9
Damage / min
10,570g
488.2 gold / min
11
4 placed · 1 cleared
186
8.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
0 / 6 / 1
14.3% KP
12,173
23.1% share
6,361g
162 CS · 7.5/m
BarrelEnthusiast#MOCI
Kayn · Jungle
0 / 7 / 1
14.3% KP
5,205
9.9% share
6,000g
117 CS · 5.4/m
nerdy asian girl#cute
Zilean · Mid
3 / 3 / 2
71.4% KP
9,753
18.5% share
8,459g
176 CS · 8.1/m
I spit#uwuu
Corki · ADC
2 / 10 / 2
57.1% KP
18,431
35% share
9,502g
164 CS · 7.6/m
불 속으로 몸을 던져라#인종차별
Janna · Support
2 / 8 / 3
71.4% KP
7,068
13.4% share
6,008g
18 CS · 0.8/m
Red side
VictoryPeters Rivun#EUNE
Irelia · Top
4 / 2 / 2
17.6% KP
12,653
18.5% share
10,357g
231 CS · 10.7/m
goodnight gnarz#bye
Evelynn · Jungle
12 / 1 / 3
44.1% KP
13,823
20.2% share
11,768g
173 CS · 8/m
TryhardEkko#Ekko
Ekko · Mid
6 / 1 / 5
32.4% KP
20,327
29.7% share
10,570g
186 CS · 8.6/m
LowEloMachine#EUNE
Riven · ADC
12 / 1 / 3
44.1% KP
15,996
23.4% share
14,017g
205 CS · 9.5/m
XaNDeR#2115
Rell · Support
0 / 2 / 17
50% KP
5,615
8.2% share
7,309g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
