Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 37 days ago
12 / 3 / 16
K / D / A
57.1%
Kill participation
1,268.5
Damage / min
15,961g
458.9 gold / min
32
8 placed · 6 cleared
230
6.6 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatI spit#uwuu
Gwen · Top
7 / 13 / 12
48.7% KP
36,577
23.2% share
13,097g
193 CS · 5.5/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
11 / 14 / 13
61.5% KP
36,720
23.3% share
17,025g
223 CS · 6.4/m
blade phantom#kzn
Yone · Mid
11 / 8 / 7
46.2% KP
43,994
27.9% share
17,134g
318 CS · 9.1/m
xfips#0000
Lux · ADC
8 / 6 / 13
53.8% KP
29,265
18.5% share
14,670g
235 CS · 6.8/m
불 속으로 몸을 던져라#인종차별
Alistar · Support
2 / 8 / 24
66.7% KP
11,216
7.1% share
9,754g
20 CS · 0.6/m
Red side
VictoryTryhardEkko#Ekko
Ekko · Top
12 / 3 / 16
57.1% KP
44,122
27.4% share
15,961g
230 CS · 6.6/m
nataliuauaua#uwu
Jarvan IV · Jungle
8 / 8 / 25
67.3% KP
30,956
19.2% share
16,281g
206 CS · 5.9/m
szolim#meow
Sylas · Mid
8 / 10 / 12
40.8% KP
24,026
14.9% share
12,470g
178 CS · 5.1/m
Tinas Puppy#Tina
Tristana · ADC
18 / 6 / 7
51% KP
51,310
31.8% share
22,730g
292 CS · 8.4/m
pavlik1221#EUNE
Camille · Support
3 / 12 / 13
32.7% KP
10,778
6.7% share
9,627g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
