Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 37 days ago
6 / 6 / 10
K / D / A
57.1%
Kill participation
835.8
Damage / min
15,046g
484.6 gold / min
22
7 placed · 3 cleared
263
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoatpustmain#Main
K'Sante · Top
5 / 4 / 8
56.5% KP
39,521
28.9% share
12,620g
234 CS · 7.5/m
raw milk deluxe#cow
Qiyana · Jungle
4 / 7 / 9
56.5% KP
28,103
20.5% share
14,177g
230 CS · 7.4/m
Nivaldo#c1r1
Katarina · Mid
3 / 7 / 5
34.8% KP
21,030
15.4% share
10,286g
219 CS · 7.1/m
Zed The Suiiiiii#MUSTA
Vel'Koz · ADC
10 / 5 / 5
65.2% KP
37,162
27.1% share
16,069g
231 CS · 7.4/m
GrubyTypOdWizji#Gruby
Alistar · Support
1 / 5 / 14
65.2% KP
11,110
8.1% share
8,260g
23 CS · 0.7/m
Red side
VictoryBlud#asdf
Ornn · Top
4 / 7 / 9
46.4% KP
31,800
25.9% share
11,070g
196 CS · 6.3/m
heartache#alop
Evelynn · Jungle
12 / 3 / 7
67.9% KP
41,285
33.6% share
16,745g
260 CS · 8.4/m
CERO#MID
Tryndamere · Mid
3 / 3 / 3
21.4% KP
17,701
14.4% share
15,246g
309 CS · 10/m
TryhardEkko#Ekko
Ekko · ADC
6 / 6 / 10
57.1% KP
25,953
21.1% share
15,046g
263 CS · 8.5/m
AimKat#EUNE
Rakan · Support
3 / 4 / 14
60.7% KP
6,140
5% share
9,727g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
