Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 37 days ago
16 / 4 / 11
K / D / A
46.6%
Kill participation
1,262.8
Damage / min
17,909g
588.1 gold / min
25
4 placed · 3 cleared
248
8.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDerelict #EUNE
Cho'Gath · Top
1 / 16 / 7
18.6% KP
10,580
8% share
9,560g
167 CS · 5.5/m
AMON ZØDIAC#AVE
Karthus · Jungle
12 / 12 / 12
55.8% KP
41,583
31.4% share
16,153g
242 CS · 7.9/m
Riperios#EUNE
Viktor · Mid
6 / 10 / 10
37.2% KP
24,249
18.3% share
12,234g
228 CS · 7.5/m
I spit#uwuu
Corki · ADC
18 / 11 / 8
60.5% KP
41,735
31.5% share
19,432g
216 CS · 7.1/m
stupka rozmiar36#OdaK
Thresh · Support
6 / 9 / 23
67.4% KP
14,152
10.7% share
11,693g
22 CS · 0.7/m
Red side
VictoryTryhardEkko#Ekko
Ekko · Top
16 / 4 / 11
46.6% KP
38,453
24% share
17,909g
248 CS · 8.1/m
HTR#GoD
Kha'Zix · Jungle
5 / 12 / 11
27.6% KP
19,391
12.1% share
14,388g
192 CS · 6.3/m
Kobila#EUNE
Vel'Koz · Mid
11 / 11 / 14
43.1% KP
33,164
20.7% share
14,512g
210 CS · 6.9/m
ThroatTitan#DEEP
Hwei · ADC
8 / 8 / 20
48.3% KP
27,912
17.4% share
15,010g
193 CS · 6.3/m
Erring#ASDF
Pantheon · Support
18 / 8 / 17
60.3% KP
41,081
25.7% share
15,926g
52 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
