Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 35 days ago
10 / 3 / 8
K / D / A
54.5%
Kill participation
1,299.4
Damage / min
13,563g
495 gold / min
15
4 placed · 2 cleared
245
8.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNO KSANTE ACC#SOLOQ
Ambessa · Top
3 / 4 / 5
44.4% KP
28,449
29.5% share
12,928g
269 CS · 9.8/m
choco#eunak
Cho'Gath · Jungle
3 / 8 / 5
44.4% KP
16,897
17.5% share
10,254g
169 CS · 6.2/m
lendacki#JDJD
Akali · Mid
4 / 9 / 1
27.8% KP
23,390
24.3% share
11,579g
211 CS · 7.7/m
Kai Sä#71261
Miss Fortune · ADC
6 / 6 / 5
61.1% KP
20,410
21.2% share
12,503g
191 CS · 7/m
I dont blink v2#blink
Nami · Support
2 / 6 / 10
66.7% KP
7,172
7.4% share
7,565g
24 CS · 0.9/m
Red side
VictoryKroNox#SAUCE
Garen · Top
7 / 2 / 1
24.2% KP
19,727
16.3% share
12,307g
215 CS · 7.8/m
Glaive en main#tuer
Hecarim · Jungle
3 / 2 / 11
42.4% KP
19,447
16% share
14,003g
295 CS · 10.8/m
TryhardEkko#Ekko
Ekko · Mid
10 / 3 / 8
54.5% KP
35,604
29.3% share
13,563g
245 CS · 8.9/m
Blondes Enjoyer#igi
Kai'Sa · ADC
12 / 7 / 5
51.5% KP
35,705
29.4% share
13,745g
190 CS · 6.9/m
KarmaIsByMySide#Karma
Karma · Support
1 / 4 / 26
81.8% KP
10,835
8.9% share
10,017g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
