Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 29 days ago
8 / 4 / 7
K / D / A
48.4%
Kill participation
1,079.6
Damage / min
14,269g
475.4 gold / min
15
4 placed · 1 cleared
248
8.3 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRadi prai truba#truba
Teemo · Top
3 / 11 / 4
25% KP
24,490
20.9% share
11,764g
239 CS · 8/m
Shadow Marker#EUNE
Aatrox · Jungle
8 / 3 / 10
64.3% KP
34,866
29.7% share
16,231g
267 CS · 8.9/m
DesperateZed#Zed
Zed · Mid
10 / 6 / 3
46.4% KP
28,956
24.7% share
12,450g
210 CS · 7/m
NimbleGuy#EUNE
Varus · ADC
2 / 8 / 8
35.7% KP
14,586
12.4% share
11,359g
236 CS · 7.9/m
Natrium#NatMK
Zac · Support
5 / 3 / 10
53.6% KP
14,469
12.3% share
9,214g
40 CS · 1.3/m
Red side
VictoryDie Welt Brennt#333
Irelia · Top
8 / 8 / 6
45.2% KP
28,159
21.3% share
14,836g
281 CS · 9.4/m
Ekzya#7155
Sylas · Jungle
7 / 5 / 6
41.9% KP
22,842
17.3% share
14,439g
254 CS · 8.5/m
TryhardEkko#Ekko
Ekko · Mid
8 / 4 / 7
48.4% KP
32,405
24.5% share
14,269g
248 CS · 8.3/m
MALA VITA FROZEN#2v8
Ezreal · ADC
7 / 3 / 7
45.2% KP
40,824
30.9% share
15,602g
309 CS · 10.3/m
kishiru#EU1
Karma · Support
1 / 8 / 14
48.4% KP
8,020
6.1% share
8,246g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
