Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 25 days ago
25 / 2 / 10
K / D / A
77.8%
Kill participation
1,634.8
Damage / min
19,183g
651.4 gold / min
32
4 placed · 5 cleared
217
7.4 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetrichor#0023
Aurora · Top
11 / 5 / 1
41.4% KP
26,353
24.1% share
13,264g
234 CS · 7.9/m
Pyke Troll#EUNE
Talon · Jungle
6 / 12 / 2
27.6% KP
19,485
17.8% share
12,830g
225 CS · 7.6/m
Nagi Seishirø#Fog
Yasuo · Mid
3 / 9 / 1
13.8% KP
23,395
21.4% share
10,906g
286 CS · 9.7/m
Aristotelhs#999
Fiora · ADC
7 / 11 / 1
27.6% KP
23,477
21.5% share
15,659g
236 CS · 8/m
Samzon#deniz
Zoe · Support
2 / 9 / 10
41.4% KP
16,574
15.2% share
8,902g
45 CS · 1.5/m
Red side
VictoryCJ Entus Shadow#EUNE
Zed · Top
4 / 6 / 6
22.2% KP
17,616
14.9% share
13,106g
247 CS · 8.4/m
TryhardEkko#Ekko
Ekko · Jungle
25 / 2 / 10
77.8% KP
48,144
40.6% share
19,183g
217 CS · 7.4/m
tolis#EUNΕ
Syndra · Mid
12 / 6 / 8
44.4% KP
27,421
23.1% share
14,505g
248 CS · 8.4/m
TotPopandau#EUNE
Sivir · ADC
1 / 11 / 14
33.3% KP
15,743
13.3% share
12,381g
229 CS · 7.8/m
Sokoutii#EUNE
Karma · Support
3 / 4 / 25
62.2% KP
9,613
8.1% share
10,068g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
