Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 13 days ago
16 / 3 / 6
K / D / A
78.6%
Kill participation
1,103.5
Damage / min
18,340g
609.3 gold / min
24
3 placed · 4 cleared
266
8.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY Que Fue#042
Gangplank · Top
2 / 7 / 6
33.3% KP
18,864
18.3% share
10,784g
212 CS · 7/m
Tw Lol Berserker#3107
Sylas · Jungle
1 / 7 / 6
29.2% KP
12,902
12.5% share
10,950g
224 CS · 7.4/m
KOMM SUSSER TOD#focus
Akshan · Mid
9 / 6 / 3
50% KP
27,930
27.1% share
12,306g
199 CS · 6.6/m
Blud#asdf
Kog'Maw · ADC
11 / 4 / 8
79.2% KP
35,776
34.8% share
15,495g
274 CS · 9.1/m
jemkiwizeskurkom#pycha
Lulu · Support
1 / 4 / 17
75% KP
7,467
7.3% share
8,546g
18 CS · 0.6/m
Red side
VictoryNimbleGuy#EUNE
Gnar · Top
2 / 5 / 9
39.3% KP
20,677
20.3% share
10,934g
197 CS · 6.5/m
TryhardEkko#Ekko
Ekko · Jungle
16 / 3 / 6
78.6% KP
33,214
32.6% share
18,340g
266 CS · 8.8/m
lykku#EUNE
Viktor · Mid
5 / 4 / 10
53.6% KP
26,237
25.7% share
13,295g
234 CS · 7.8/m
Ni Hao Wo Lula#333
Jhin · ADC
3 / 4 / 5
28.6% KP
16,415
16.1% share
12,622g
201 CS · 6.7/m
TheRosenOne#EUNE
Leona · Support
2 / 8 / 9
39.3% KP
5,412
5.3% share
8,601g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
