Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 10 days ago
6 / 3 / 3
K / D / A
39.1%
Kill participation
534.8
Damage / min
11,968g
453.3 gold / min
21
3 placed · 4 cleared
216
8.2 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKemseptyni#EUNE
Kennen · Top
8 / 3 / 7
55.6% KP
30,331
33.4% share
13,910g
238 CS · 9/m
Julka Wieniawa#2137
Qiyana · Jungle
8 / 7 / 8
59.3% KP
19,901
21.9% share
13,188g
193 CS · 7.3/m
kid named toe#ЕBLAN
Riven · Mid
7 / 4 / 4
40.7% KP
18,529
20.4% share
13,577g
229 CS · 8.7/m
thonos123#LFC
Yunara · ADC
1 / 7 / 7
29.6% KP
11,058
12.2% share
10,073g
175 CS · 6.6/m
Fading Echo#BURN
Mel · Support
3 / 2 / 10
48.1% KP
10,992
12.1% share
8,415g
32 CS · 1.2/m
Red side
DefeatKecsketej07#EUNE
Renekton · Top
3 / 8 / 0
13% KP
8,927
14.6% share
9,316g
196 CS · 7.4/m
TryhardEkko#Ekko
Ekko · Jungle
6 / 3 / 3
39.1% KP
14,120
23.1% share
11,968g
216 CS · 8.2/m
lil Markinecek#EUNE
Yone · Mid
4 / 4 / 3
30.4% KP
19,002
31.1% share
10,531g
233 CS · 8.8/m
FlorWin#EUNE
Miss Fortune · ADC
7 / 7 / 7
60.9% KP
14,183
23.2% share
12,702g
214 CS · 8.1/m
karmelka#adc
Nami · Support
3 / 6 / 13
69.6% KP
4,876
8% share
8,143g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
