Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 9 days ago
11 / 4 / 9
K / D / A
54.1%
Kill participation
804.1
Damage / min
15,154g
547.4 gold / min
26
3 placed · 5 cleared
213
7.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGorkvv#EUNE
Fiora · Top
3 / 11 / 1
15.4% KP
25,547
23.4% share
9,257g
181 CS · 6.5/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
7 / 4 / 6
50% KP
20,438
18.7% share
13,072g
215 CS · 7.8/m
Yumeko#Ari
Kayle · Mid
3 / 7 / 3
23.1% KP
15,536
14.2% share
11,469g
251 CS · 9.1/m
I spit#uwuu
Kog'Maw · ADC
10 / 8 / 7
65.4% KP
39,522
36.2% share
15,427g
205 CS · 7.4/m
jemkiwizeskurkom#pycha
Braum · Support
3 / 8 / 15
69.2% KP
8,130
7.4% share
8,819g
18 CS · 0.7/m
Red side
VictoryPROFESORA#EUNE
Zaahen · Top
11 / 5 / 8
51.4% KP
27,243
23.9% share
13,868g
170 CS · 6.1/m
TryhardEkko#Ekko
Ekko · Jungle
11 / 4 / 9
54.1% KP
22,259
19.5% share
15,154g
213 CS · 7.7/m
MyLittleKunai#Kunai
Ahri · Mid
4 / 5 / 12
43.2% KP
28,966
25.4% share
12,079g
233 CS · 8.4/m
Ni Hao Wo Lula#333
Smolder · ADC
8 / 7 / 13
56.8% KP
25,438
22.3% share
14,793g
236 CS · 8.5/m
VivA Le ChrisFX#EUNE
Nautilus · Support
3 / 5 / 17
54.1% KP
10,003
8.8% share
9,161g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
