Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 9 days ago
5 / 9 / 3
K / D / A
88.9%
Kill participation
820.7
Damage / min
10,129g
491.3 gold / min
14
7 placed · 1 cleared
153
7.4 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKemseptyni#EUNE
Kennen · Top
9 / 1 / 3
32.4% KP
22,868
25.6% share
10,565g
182 CS · 8.8/m
limoni#limon
Jarvan IV · Jungle
5 / 0 / 12
45.9% KP
13,813
15.4% share
11,400g
194 CS · 9.4/m
ALMIGHTY SOSA#300
Naafiri · Mid
8 / 3 / 6
37.8% KP
23,667
26.4% share
10,266g
183 CS · 8.9/m
THE PSYCHO BUNNY#L0V3
Ambessa · ADC
12 / 2 / 5
45.9% KP
24,858
27.8% share
11,519g
172 CS · 8.3/m
XaNDeR#2115
Rell · Support
3 / 3 / 18
56.8% KP
4,282
4.8% share
7,089g
16 CS · 0.8/m
Red side
DefeatVikingenvaldimir#EUNE
Ornn · Top
0 / 7 / 2
22.2% KP
6,626
14.1% share
5,775g
131 CS · 6.4/m
daddy#dada1
Shaco · Jungle
1 / 8 / 3
44.4% KP
9,103
19.4% share
7,013g
122 CS · 5.9/m
EGOCENTRIC#EGO67
Vladimir · Mid
3 / 3 / 1
44.4% KP
8,847
18.8% share
8,039g
189 CS · 9.2/m
TryhardEkko#Ekko
Ezreal · ADC
5 / 9 / 3
88.9% KP
16,920
36% share
10,129g
153 CS · 7.4/m
knifeplay#lulu
Nami · Support
0 / 11 / 7
77.8% KP
5,492
11.7% share
5,098g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
