Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 8 days ago
10 / 3 / 10
K / D / A
58.8%
Kill participation
1,035.6
Damage / min
16,173g
567.1 gold / min
25
3 placed · 4 cleared
261
9.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryОВЧАРЯ#SATAN
Yasuo · Top
5 / 5 / 6
32.4% KP
18,864
16.7% share
13,194g
260 CS · 9.1/m
TryhardEkko#Ekko
Ekko · Jungle
10 / 3 / 10
58.8% KP
29,533
26.2% share
16,173g
261 CS · 9.2/m
THE PSYCHO BUNNY#L0V3
Katarina · Mid
14 / 5 / 5
55.9% KP
36,505
32.3% share
15,479g
230 CS · 8.1/m
nonchalant adam#kret
Yunara · ADC
5 / 8 / 9
41.2% KP
21,023
18.6% share
13,659g
186 CS · 6.5/m
ZenDaR#EUNE
Braum · Support
0 / 4 / 18
52.9% KP
6,931
6.1% share
8,530g
32 CS · 1.1/m
Red side
DefeatKucuaf#62025
Darius · Top
9 / 9 / 1
40% KP
28,035
27.3% share
13,054g
230 CS · 8.1/m
Bitie#BITIE
Kayn · Jungle
3 / 4 / 6
36% KP
13,022
12.7% share
12,203g
226 CS · 7.9/m
Another Day#000
Sylas · Mid
2 / 7 / 4
24% KP
12,636
12.3% share
10,039g
198 CS · 6.9/m
mute all random#EUNE
Kalista · ADC
11 / 6 / 2
52% KP
37,490
36.5% share
16,016g
263 CS · 9.2/m
GrubyTypOdWizji#Gruby
Renata Glasc · Support
0 / 8 / 11
44% KP
11,394
11.1% share
8,271g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
