Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 8 days ago
6 / 5 / 9
K / D / A
37.5%
Kill participation
823.2
Damage / min
13,906g
458.4 gold / min
19
11 placed · 2 cleared
240
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzygena5#EUNE
Yone · Top
6 / 9 / 5
40.7% KP
29,611
23.1% share
12,489g
265 CS · 8.7/m
changes#shark
Nunu & Willump · Jungle
4 / 6 / 14
66.7% KP
15,341
12% share
10,469g
163 CS · 5.4/m
void and empty#000
Zed · Mid
11 / 6 / 5
59.3% KP
30,851
24.1% share
14,494g
207 CS · 6.8/m
SORRY 4 DA WAIT#101
Karthus · ADC
6 / 11 / 9
55.6% KP
41,203
32.2% share
12,163g
204 CS · 6.7/m
Broken Wings#EUNE
Leona · Support
0 / 8 / 15
55.6% KP
10,957
8.6% share
7,931g
38 CS · 1.3/m
Red side
VictoryTryhardEkko#Ekko
Ekko · Top
6 / 5 / 9
37.5% KP
24,971
20% share
13,906g
240 CS · 7.9/m
Cristi MV#ZZZ
Olaf · Jungle
21 / 2 / 10
77.5% KP
45,675
36.7% share
20,178g
281 CS · 9.3/m
keebler#cat
Qiyana · Mid
1 / 12 / 16
42.5% KP
15,088
12.1% share
10,870g
202 CS · 6.7/m
Conqueror#Honor
Pantheon · ADC
10 / 6 / 13
57.5% KP
32,882
26.4% share
14,621g
185 CS · 6.1/m
Warden#h0nor
Thresh · Support
2 / 3 / 30
80% KP
5,932
4.8% share
10,324g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
