Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 5 days ago
12 / 1 / 7
K / D / A
55.9%
Kill participation
692.6
Damage / min
12,802g
630.1 gold / min
28
4 placed · 7 cleared
207
10.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathype me up adi#999
Shen · Top
1 / 9 / 2
27.3% KP
11,451
22.1% share
5,756g
100 CS · 4.9/m
Montez Ψ#EUNE
Hecarim · Jungle
4 / 9 / 1
45.5% KP
8,589
16.6% share
7,768g
115 CS · 5.7/m
keebler#cat
Irelia · Mid
4 / 8 / 1
45.5% KP
18,379
35.4% share
9,786g
213 CS · 10.5/m
toluene enjoyer#agony
Seraphine · ADC
1 / 3 / 3
36.4% KP
8,326
16% share
7,898g
156 CS · 7.7/m
I dont blink v2#blink
Poppy · Support
1 / 5 / 2
27.3% KP
5,151
9.9% share
5,906g
43 CS · 2.1/m
Red side
Victorypinky monster#sexy
Sett · Top
10 / 4 / 5
44.1% KP
29,160
41.2% share
10,817g
189 CS · 9.3/m
TryhardEkko#Ekko
Ekko · Jungle
12 / 1 / 7
55.9% KP
14,071
19.9% share
12,802g
207 CS · 10.2/m
ryomen sukuna#stark
Sylas · Mid
7 / 4 / 6
38.2% KP
14,671
20.7% share
8,884g
168 CS · 8.3/m
Ikebana#生け花
Corki · ADC
5 / 1 / 4
26.5% KP
9,073
12.8% share
11,266g
201 CS · 9.9/m
Duschii#BRUH
Rell · Support
0 / 1 / 17
50% KP
3,859
5.4% share
6,261g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
