Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 352 days ago
2 / 12 / 3
K / D / A
29.4%
Kill participation
737.7
Damage / min
10,565g
369.6 gold / min
14
7 placed · 3 cleared
202
7.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBirbatiel#birb
K'Sante · Top
2 / 7 / 5
41.2% KP
14,240
14.8% share
9,563g
205 CS · 7.2/m
Stryfus#S19
Ekko · Jungle
8 / 11 / 5
76.5% KP
28,467
29.6% share
12,511g
156 CS · 5.5/m
WiiWaterMelon#NA1
Vladimir · Mid
3 / 4 / 5
47.1% KP
23,171
24.1% share
10,790g
246 CS · 8.6/m
Unholytruth#91111
Ezreal · ADC
2 / 12 / 3
29.4% KP
21,087
21.9% share
10,565g
202 CS · 7.1/m
angycroc#클로버
Braum · Support
2 / 12 / 11
76.5% KP
9,295
9.7% share
7,342g
15 CS · 0.5/m
Red side
VictoryX cdizzle X#NA1
Urgot · Top
6 / 4 / 10
34.8% KP
27,275
19.6% share
12,664g
200 CS · 7/m
Wixzy#42069
Nunu & Willump · Jungle
10 / 3 / 17
58.7% KP
31,382
22.5% share
14,663g
229 CS · 8/m
Vanguards#NA1
Hwei · Mid
4 / 3 / 13
37% KP
25,003
17.9% share
12,619g
232 CS · 8.1/m
shihai#012
Kai'Sa · ADC
18 / 4 / 10
60.9% KP
38,451
27.6% share
16,598g
188 CS · 6.6/m
OzzyWozzy#OZE
Pyke · Support
8 / 3 / 19
58.7% KP
17,199
12.3% share
10,825g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
