Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 352 days ago
4 / 1 / 4
K / D / A
36.4%
Kill participation
851.1
Damage / min
9,290g
427.8 gold / min
14
6 placed · 4 cleared
196
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeTriedToRun#jord
Lulu · Top
3 / 4 / 2
35.7% KP
13,452
22.6% share
7,095g
141 CS · 6.5/m
野区丶独行侠#xyi
Trundle · Jungle
5 / 3 / 3
57.1% KP
10,294
17.3% share
9,804g
169 CS · 7.8/m
JotaroKujo#NA2
Zed · Mid
5 / 6 / 2
50% KP
18,223
30.6% share
7,294g
119 CS · 5.5/m
Quattro#Quebs
Ziggs · ADC
1 / 5 / 2
21.4% KP
13,084
22% share
7,466g
173 CS · 8/m
snowcard#snow
Karma · Support
0 / 4 / 7
50% KP
4,442
7.5% share
5,247g
22 CS · 1/m
Red side
Victoryyou like jazz#jazz
Volibear · Top
3 / 3 / 5
36.4% KP
8,060
13.9% share
9,279g
154 CS · 7.1/m
MICHAEL JORDAN23#BULL
Sylas · Jungle
12 / 2 / 4
72.7% KP
15,236
26.3% share
11,445g
162 CS · 7.5/m
Can1ne#NA1
Nasus · Mid
3 / 3 / 5
36.4% KP
11,808
20.4% share
7,454g
132 CS · 6.1/m
Unholytruth#91111
Mel · ADC
4 / 1 / 4
36.4% KP
18,482
31.9% share
9,290g
196 CS · 9/m
DoombringerEX#NA1
Blitzcrank · Support
0 / 5 / 9
40.9% KP
4,435
7.6% share
5,574g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
