Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 350 days ago
11 / 1 / 3
K / D / A
46.7%
Kill participation
775.6
Damage / min
13,049g
568.2 gold / min
23
5 placed · 4 cleared
202
8.8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJunky Joshua#2955
Gwen · Top
1 / 9 / 3
44.4% KP
13,663
23.3% share
6,370g
120 CS · 5.2/m
Bootyslapper#420
Olaf · Jungle
1 / 4 / 4
55.6% KP
11,511
19.6% share
7,471g
128 CS · 5.6/m
GoldHickory#Yone
Yone · Mid
4 / 6 / 3
77.8% KP
14,697
25.1% share
9,202g
165 CS · 7.2/m
kobrahunter#ADC
Jinx · ADC
2 / 5 / 2
44.4% KP
11,290
19.3% share
8,437g
178 CS · 7.8/m
NOREJOICE#NA1
Alistar · Support
1 / 6 / 5
66.7% KP
7,432
12.7% share
6,141g
26 CS · 1.1/m
Red side
VictoryAokogsHero#Yonko
Jax · Top
7 / 2 / 2
30% KP
21,954
24.9% share
11,170g
204 CS · 8.9/m
Unholytruth#91111
Viego · Jungle
11 / 1 / 3
46.7% KP
17,813
20.2% share
13,049g
202 CS · 8.8/m
ICU Player#666
Sylas · Mid
3 / 1 / 7
33.3% KP
13,062
14.8% share
9,695g
178 CS · 7.8/m
lil hurk#NA1
Aphelios · ADC
8 / 4 / 5
43.3% KP
26,236
29.7% share
11,417g
182 CS · 7.9/m
Xinthus#NA1
Tahm Kench · Support
1 / 1 / 13
46.7% KP
9,196
10.4% share
7,252g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
