Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 349 days ago
1 / 2 / 11
K / D / A
44.4%
Kill participation
619.5
Damage / min
9,681g
403.4 gold / min
18
3 placed · 3 cleared
197
8.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZuppet#NA1
Riven · Top
12 / 6 / 4
59.3% KP
24,859
34% share
12,395g
185 CS · 7.7/m
Unholytruth#91111
Rumble · Jungle
1 / 2 / 11
44.4% KP
14,869
20.3% share
9,681g
197 CS · 8.2/m
TTV KaizenIRL#TWTV
Quinn · Mid
9 / 1 / 6
55.6% KP
15,356
21% share
12,405g
189 CS · 7.9/m
255#NA1
Kog'Maw · ADC
4 / 5 / 6
37% KP
13,165
18% share
9,574g
159 CS · 6.6/m
EtooHai#NA1
Nautilus · Support
1 / 6 / 10
40.7% KP
4,824
6.6% share
6,687g
19 CS · 0.8/m
Red side
Defeatlove draco#DRACO
Yone · Top
2 / 8 / 4
31.6% KP
12,269
21.8% share
9,034g
163 CS · 6.8/m
Muwasame#ACK
Rengar · Jungle
7 / 7 / 2
47.4% KP
12,534
22.3% share
10,140g
165 CS · 6.9/m
Perfect Cadence#NA1
Twisted Fate · Mid
3 / 5 / 9
63.2% KP
13,360
23.7% share
9,748g
170 CS · 7.1/m
youngw522#NA1
Jhin · ADC
7 / 3 / 2
47.4% KP
12,758
22.7% share
9,630g
175 CS · 7.3/m
barlo#001
Rell · Support
0 / 4 / 13
68.4% KP
5,381
9.6% share
6,119g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
