Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 346 days ago
5 / 13 / 3
K / D / A
28.6%
Kill participation
432.3
Damage / min
14,472g
387.1 gold / min
25
5 placed · 6 cleared
258
6.9 CS / min
Objective control
5
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySokkoRai#bingy
Yone · Top
6 / 6 / 9
29.4% KP
32,532
18.2% share
16,381g
288 CS · 7.7/m
eric#pee
Rengar · Jungle
7 / 6 / 11
35.3% KP
21,973
12.3% share
16,291g
274 CS · 7.3/m
Ársène#FLCL
Taliyah · Mid
13 / 1 / 25
74.5% KP
55,264
30.9% share
20,011g
273 CS · 7.3/m
ZENON#MSG
Kai'Sa · ADC
19 / 5 / 17
70.6% KP
54,476
30.5% share
20,730g
258 CS · 6.9/m
SHOP MRBEAST#69420
Pyke · Support
6 / 10 / 19
49% KP
14,611
8.2% share
12,497g
42 CS · 1.1/m
Red side
DefeatScreelix#SpinR
Garen · Top
2 / 6 / 9
39.3% KP
20,705
20.9% share
15,544g
336 CS · 9/m
Back BlowerBill#8008
Qiyana · Jungle
5 / 11 / 10
53.6% KP
18,123
18.3% share
13,835g
223 CS · 6/m
Unholytruth#91111
Sylas · Mid
5 / 13 / 3
28.6% KP
16,160
16.3% share
14,472g
258 CS · 6.9/m
serpentshadow299#NA1
Corki · ADC
13 / 9 / 7
71.4% KP
36,572
36.9% share
18,531g
290 CS · 7.8/m
IHaveAgencyTrue#NA69
Nautilus · Support
3 / 12 / 18
75% KP
7,604
7.7% share
11,316g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
