Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 345 days ago
11 / 5 / 13
K / D / A
66.7%
Kill participation
1,147.3
Damage / min
17,823g
487 gold / min
21
12 placed · 4 cleared
303
8.3 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHibeePin#NA1
Urgot · Top
8 / 14 / 12
55.6% KP
28,504
18.8% share
14,939g
196 CS · 5.4/m
Nanairo Symphony#NA322
Talon · Jungle
11 / 5 / 14
69.4% KP
43,967
29.1% share
18,191g
295 CS · 8.1/m
Unholytruth#91111
Xerath · Mid
11 / 5 / 13
66.7% KP
41,993
27.8% share
17,823g
303 CS · 8.3/m
Demon15341#NA1
Kai'Sa · ADC
6 / 5 / 15
58.3% KP
29,079
19.2% share
15,495g
255 CS · 7/m
노숙자 돈통 걷어차기#쥰니씌게
Soraka · Support
0 / 7 / 22
61.1% KP
7,743
5.1% share
8,807g
25 CS · 0.7/m
Red side
Victoryreal AOC#NA1
Irelia · Top
15 / 8 / 9
68.6% KP
47,546
33.4% share
19,817g
276 CS · 7.5/m
soyDan#01206
Skarner · Jungle
4 / 7 / 15
54.3% KP
17,138
12% share
14,254g
217 CS · 5.9/m
핫 치토스#0428
Orianna · Mid
10 / 5 / 9
54.3% KP
36,473
25.6% share
16,855g
289 CS · 7.9/m
Yabyinda#lovie
Yunara · ADC
4 / 11 / 13
48.6% KP
31,171
21.9% share
15,321g
289 CS · 7.9/m
maplestory#dual
Janna · Support
2 / 5 / 15
48.6% KP
9,950
7% share
9,437g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
