Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 344 days ago
8 / 6 / 5
K / D / A
52%
Kill participation
983.9
Damage / min
12,337g
394.6 gold / min
23
9 placed · 4 cleared
229
7.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySanchovies#NA2
Ambessa · Top
6 / 6 / 4
41.7% KP
22,661
20.9% share
12,578g
216 CS · 6.9/m
soyDan#01206
Volibear · Jungle
3 / 2 / 10
54.2% KP
21,524
19.9% share
12,758g
248 CS · 7.9/m
Hextech Man#NA1
Jayce · Mid
7 / 7 / 4
45.8% KP
23,031
21.3% share
12,517g
199 CS · 6.4/m
Honks#pog
Yunara · ADC
7 / 2 / 7
58.3% KP
28,520
26.4% share
15,526g
269 CS · 8.6/m
Rocktank10#NA1
Leona · Support
1 / 8 / 16
70.8% KP
12,482
11.5% share
8,493g
24 CS · 0.8/m
Red side
DefeatDirtyMobs#Mobs
Illaoi · Top
7 / 6 / 4
44% KP
36,646
30.9% share
13,590g
225 CS · 7.2/m
Rencar#NA1
Rengar · Jungle
5 / 2 / 10
60% KP
21,967
18.5% share
13,310g
218 CS · 7/m
Unholytruth#91111
Mel · Mid
8 / 6 / 5
52% KP
30,762
25.9% share
12,337g
229 CS · 7.3/m
DuaLipa11#NA1
Sivir · ADC
4 / 8 / 8
48% KP
22,621
19.1% share
12,000g
255 CS · 8.2/m
Anthesia#NA1
Soraka · Support
1 / 2 / 14
60% KP
6,599
5.6% share
7,586g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
