Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 344 days ago
6 / 7 / 5
K / D / A
68.8%
Kill participation
736.2
Damage / min
11,842g
410.2 gold / min
20
6 placed · 2 cleared
212
7.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTismo4#0492
K'Sante · Top
5 / 3 / 11
47.1% KP
18,629
15% share
10,526g
174 CS · 6/m
kaptur#1111
Viego · Jungle
14 / 4 / 10
70.6% KP
36,899
29.7% share
15,250g
224 CS · 7.8/m
manspider011#NA1
Viktor · Mid
7 / 3 / 14
61.8% KP
39,105
31.5% share
15,090g
233 CS · 8.1/m
Demon15341#NA1
Jhin · ADC
4 / 3 / 15
55.9% KP
16,930
13.6% share
11,614g
231 CS · 8/m
Pastel Ahri#NA1
Seraphine · Support
4 / 3 / 24
82.4% KP
12,579
10.1% share
9,588g
25 CS · 0.9/m
Red side
DefeatQube#NA1
Swain · Top
5 / 7 / 5
62.5% KP
29,300
31.9% share
12,038g
205 CS · 7.1/m
ffja#NA1
Zac · Jungle
1 / 10 / 9
62.5% KP
16,863
18.4% share
8,262g
132 CS · 4.6/m
Unholytruth#91111
Yasuo · Mid
6 / 7 / 5
68.8% KP
21,252
23.1% share
11,842g
212 CS · 7.3/m
Huggsy#0001
Sivir · ADC
2 / 6 / 5
43.8% KP
17,396
18.9% share
11,347g
232 CS · 8/m
TTV KaizenIRL#TWTV
Janna · Support
2 / 4 / 7
56.3% KP
7,054
7.7% share
6,755g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
