Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 344 days ago
7 / 4 / 14
K / D / A
72.4%
Kill participation
1,261
Damage / min
15,325g
498.6 gold / min
25
10 placed · 2 cleared
259
8.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryuav#nboun
Riven · Top
8 / 8 / 7
42.9% KP
30,353
23.4% share
14,033g
196 CS · 6.4/m
ffja#NA1
Shyvana · Jungle
9 / 3 / 10
54.3% KP
33,360
25.8% share
14,547g
210 CS · 6.8/m
Qube#NA1
Malzahar · Mid
4 / 6 / 13
48.6% KP
27,502
21.2% share
12,615g
229 CS · 7.5/m
Capta1n Peace#GGs
Jinx · ADC
10 / 3 / 8
51.4% KP
25,577
19.8% share
14,540g
230 CS · 7.5/m
cat and bunny#cunny
Sona · Support
4 / 9 / 20
68.6% KP
12,680
9.8% share
9,988g
27 CS · 0.9/m
Red side
Defeatticofighter#NA1
Tahm Kench · Top
2 / 8 / 11
44.8% KP
16,317
14.6% share
8,576g
121 CS · 3.9/m
Bobby McFreeWin1#NA1
Ekko · Jungle
8 / 7 / 8
55.2% KP
23,236
20.8% share
13,360g
179 CS · 5.8/m
Unholytruth#91111
Xerath · Mid
7 / 4 / 14
72.4% KP
38,756
34.6% share
15,325g
259 CS · 8.4/m
Yunnity#NA1
Lucian · ADC
9 / 10 / 3
41.4% KP
21,398
19.1% share
13,482g
223 CS · 7.3/m
Pastel Ahri#NA1
Leona · Support
3 / 6 / 15
62.1% KP
12,163
10.9% share
8,856g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
