Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 343 days ago
6 / 1 / 3
K / D / A
39.1%
Kill participation
779.5
Damage / min
10,180g
494.6 gold / min
13
8 placed · 1 cleared
205
10 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatonly you#bumba
Jayce · Mid
2 / 5 / 1
50% KP
8,754
22.7% share
6,370g
133 CS · 6.5/m
Highnoon#7777
Bel'Veth · Jungle
1 / 5 / 2
50% KP
5,160
13.4% share
6,520g
122 CS · 5.9/m
Spacicle#NA1
Zac · Top
3 / 6 / 2
83.3% KP
11,188
29% share
7,746g
140 CS · 6.8/m
烂命一条#xiaoc
Aphelios · ADC
0 / 3 / 2
33.3% KP
10,376
26.9% share
6,663g
156 CS · 7.6/m
Galaxxus#NA1
Soraka · Support
0 / 4 / 2
33.3% KP
3,084
8% share
4,439g
30 CS · 1.5/m
Red side
VictoryArsh#NA1
Malphite · Top
3 / 2 / 8
47.8% KP
15,016
20.2% share
10,095g
168 CS · 8.2/m
CClintOO#02120
Rek'Sai · Jungle
11 / 0 / 3
60.9% KP
21,080
28.3% share
11,487g
166 CS · 8.1/m
Unholytruth#91111
Mel · Mid
6 / 1 / 3
39.1% KP
16,044
21.6% share
10,180g
205 CS · 10/m
JablOwen#NA1
Sivir · ADC
3 / 2 / 7
43.5% KP
20,183
27.1% share
8,625g
184 CS · 8.9/m
MatcháLatté#NA1
Lulu · Support
0 / 1 / 11
47.8% KP
2,093
2.8% share
5,705g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
