Match history
Mel champion portrait

Mel

Victory

Ranked Solo/Duo · 343 days ago

20:35Live Riot data

6 / 1 / 3

K / D / A

39.1%

Kill participation

779.5

Damage / min

10,180g

494.6 gold / min

13

8 placed · 1 cleared

205

10 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

3

Dragons

0

Baron

6

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Jayce+942 gold / +16 CS

Difference from the opponent Riot assigned to your role.

15. minute · Jayce+1,775 gold / +33 CS

Difference from the opponent Riot assigned to your role.

20. minute · Jayce+3,923 gold / +73 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1775 gold and +33 CS versus Jayce.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 6:54.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,5455,0907,63510,1800:005:0810:1715:2620:35
Mel: 10,180

Events and purchases

Kill · Rek'Sai → Soraka
Kill · Rek'Sai → Zac
Kill · Mel → Jayce
Kill · Rek'Sai → Soraka
Kill · Mel → Jayce
Kill · Bel'Veth → Mel
Kill · Sivir → Aphelios
Objective · Rek'Sai · Infernal Dragon
Objective · Rek'Sai · Void Grub
Objective · Rek'Sai · Void Grub
Kill · Jayce → Malphite
Kill · Rek'Sai → Jayce
Objective · Bel'Veth · Void Grub
Kill · Rek'Sai → Zac
Kill · Sivir → Zac
Kill · Malphite → Jayce
Building destroyed · Malphite · Outer turret
Objective · Rek'Sai · Ocean Dragon
Kill · Rek'Sai → Bel'Veth
Kill · Zac → Malphite
Kill · Malphite → Zac
Building destroyed · Lulu · Outer turret
Building destroyed · Malphite · Outer turret
Objective · Rek'Sai · Rift Herald
Kill · Rek'Sai → Zac
Kill · Rek'Sai → Bel'Veth
Kill · Mel → Aphelios
Kill · Rek'Sai → Soraka
Kill · Sivir → Bel'Veth
Kill · Mel → Jayce
Kill · Zac → Sivir
Kill · Malphite → Zac
Building destroyed · Mel · Inner turret
Objective · Rek'Sai · Chemtech Dragon
Kill · Mel → Bel'Veth
Building destroyed · Rek'Sai · Inner turret
Kill · Rek'Sai → Soraka
Kill · Rek'Sai → Aphelios
Kill · Zac → Lulu
Building destroyed · Malphite · Inner turret
Kill · Jayce → Sivir
Kill · Mel → Bel'Veth

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
6 / 23 / 931,738g · 38,562 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

only you#bumba

Jayce · Mid

2 / 5 / 1

50% KP

8,754

22.7% share

6,370g

133 CS · 6.5/m

Bel'Veth champion portrait

Highnoon#7777

Bel'Veth · Jungle

1 / 5 / 2

50% KP

5,160

13.4% share

6,520g

122 CS · 5.9/m

Zac champion portrait

Spacicle#NA1

Zac · Top

3 / 6 / 2

83.3% KP

11,188

29% share

7,746g

140 CS · 6.8/m

Aphelios champion portrait

烂命一条#xiaoc

Aphelios · ADC

0 / 3 / 2

33.3% KP

10,376

26.9% share

6,663g

156 CS · 7.6/m

Soraka champion portrait

Galaxxus#NA1

Soraka · Support

0 / 4 / 2

33.3% KP

3,084

8% share

4,439g

30 CS · 1.5/m

Red side

Victory
23 / 6 / 3246,092g · 74,416 damage
PlayerKDA · KPDamageGold · CSItems
Malphite champion portrait

Arsh#NA1

Malphite · Top

3 / 2 / 8

47.8% KP

15,016

20.2% share

10,095g

168 CS · 8.2/m

Rek'Sai champion portrait

CClintOO#02120

Rek'Sai · Jungle

11 / 0 / 3

60.9% KP

21,080

28.3% share

11,487g

166 CS · 8.1/m

Mel champion portrait

Unholytruth#91111

Mel · Mid

6 / 1 / 3

39.1% KP

16,044

21.6% share

10,180g

205 CS · 10/m

Sivir champion portrait

JablOwen#NA1

Sivir · ADC

3 / 2 / 7

43.5% KP

20,183

27.1% share

8,625g

184 CS · 8.9/m

Lulu champion portrait

MatcháLatté#NA1

Lulu · Support

0 / 1 / 11

47.8% KP

2,093

2.8% share

5,705g

21 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.