Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 340 days ago
15 / 7 / 2
K / D / A
44.7%
Kill participation
1,564.1
Damage / min
16,259g
513.7 gold / min
19
9 placed · 1 cleared
262
8.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDino#ooniD
Cho'Gath · Top
10 / 3 / 15
67.6% KP
38,789
27.2% share
16,111g
184 CS · 5.8/m
Astro#no2
Rek'Sai · Jungle
16 / 7 / 10
70.3% KP
40,753
28.5% share
16,308g
184 CS · 5.8/m
squibs7#NA1
Taliyah · Mid
5 / 10 / 10
40.5% KP
32,754
22.9% share
12,232g
218 CS · 6.9/m
BENTIEEMMAHUANG#UK1
Varus · ADC
4 / 6 / 10
37.8% KP
21,824
15.3% share
13,684g
259 CS · 8.2/m
Huntdawggie#NA1
Karma · Support
2 / 12 / 14
43.2% KP
8,674
6.1% share
8,767g
45 CS · 1.4/m
Red side
DefeatILoveGoredrinker#dumbo
Aatrox · Top
0 / 9 / 6
15.8% KP
22,560
13.6% share
9,652g
173 CS · 5.5/m
Uppies#Elo
Lillia · Jungle
11 / 6 / 6
44.7% KP
38,832
23.5% share
15,136g
250 CS · 7.9/m
Unholytruth#91111
Mel · Mid
15 / 7 / 2
44.7% KP
49,505
29.9% share
16,259g
262 CS · 8.3/m
Max#Soul
Caitlyn · ADC
8 / 8 / 9
44.7% KP
32,673
19.8% share
14,709g
225 CS · 7.1/m
Donkey Hawaii#NA1
Bard · Support
4 / 7 / 19
60.5% KP
21,724
13.1% share
9,987g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
