Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 340 days ago
14 / 1 / 5
K / D / A
48.7%
Kill participation
1,712.5
Damage / min
15,576g
574.8 gold / min
17
9 placed · 0 cleared
248
9.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
14
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaiquiyo#akoz
K'Sante · Top
3 / 6 / 4
31.8% KP
7,648
10.1% share
9,886g
192 CS · 7.1/m
Prove#001
Dr. Mundo · Jungle
1 / 7 / 9
45.5% KP
14,081
18.7% share
8,957g
171 CS · 6.3/m
FrozenPancake#NA1
Ahri · Mid
4 / 6 / 7
50% KP
11,157
14.8% share
9,856g
180 CS · 6.6/m
Kami#manny
Varus · ADC
6 / 15 / 8
63.6% KP
19,990
26.5% share
9,331g
124 CS · 4.6/m
The Fool#KofYB
Syndra · Support
8 / 5 / 12
90.9% KP
22,593
29.9% share
11,180g
88 CS · 3.2/m
Red side
Victoryparty 4 u#001
Riven · Top
5 / 3 / 5
25.6% KP
18,235
15.8% share
14,399g
246 CS · 9.1/m
Helperz#NA1
Rengar · Jungle
8 / 4 / 5
33.3% KP
14,779
12.8% share
12,673g
210 CS · 7.7/m
Unholytruth#91111
Mel · Mid
14 / 1 / 5
48.7% KP
46,409
40.3% share
15,576g
248 CS · 9.2/m
bun#mochi
Miss Fortune · ADC
7 / 12 / 10
43.6% KP
24,878
21.6% share
13,328g
166 CS · 6.1/m
heartache#十十十
Karma · Support
5 / 2 / 13
46.2% KP
10,832
9.4% share
9,998g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
