Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 338 days ago
8 / 2 / 3
K / D / A
33.3%
Kill participation
1,050.8
Damage / min
15,638g
592.3 gold / min
12
8 placed · 0 cleared
270
10.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatimplicitmoment#NA1
Kennen · Top
3 / 6 / 4
30.4% KP
17,009
20.4% share
9,952g
200 CS · 7.6/m
Malevolent Bun#Duke
Master Yi · Jungle
4 / 7 / 3
30.4% KP
12,809
15.4% share
9,835g
162 CS · 6.1/m
nachocheese12#1993
Orianna · Mid
4 / 7 / 4
34.8% KP
19,998
24% share
10,024g
205 CS · 7.8/m
Jebal#4444
Draven · ADC
5 / 8 / 4
39.1% KP
20,846
25% share
11,448g
190 CS · 7.2/m
Mønster#NA1
Bard · Support
7 / 5 / 11
78.3% KP
12,642
15.2% share
10,186g
22 CS · 0.8/m
Red side
VictoryUnholytruth#91111
Ryze · Top
8 / 2 / 3
33.3% KP
27,741
27.2% share
15,638g
270 CS · 10.2/m
Niklaus#NA1
Jax · Jungle
11 / 4 / 7
54.5% KP
20,740
20.3% share
13,618g
182 CS · 6.9/m
honorviego#TTV
Smolder · Mid
6 / 5 / 9
45.5% KP
26,205
25.7% share
11,272g
185 CS · 7/m
PeskyPenguin24#bacc
Sivir · ADC
6 / 6 / 12
54.5% KP
19,507
19.1% share
13,183g
200 CS · 7.6/m
WILLCARRY4ASSJOB#bacc
Nautilus · Support
2 / 7 / 15
51.5% KP
7,872
7.7% share
8,016g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
