Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 336 days ago
15 / 7 / 9
K / D / A
61.5%
Kill participation
1,076.9
Damage / min
16,198g
515.3 gold / min
35
3 placed · 6 cleared
211
6.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdieux#SVRGN
Aatrox · Top
8 / 5 / 6
35.9% KP
28,180
22% share
14,085g
234 CS · 7.4/m
Unholytruth#91111
Sylas · Jungle
15 / 7 / 9
61.5% KP
33,850
26.4% share
16,198g
211 CS · 6.7/m
PlasticBananas#NA1
Aurelion Sol · Mid
6 / 8 / 14
51.3% KP
31,779
24.8% share
12,217g
177 CS · 5.6/m
fiction#ttv
Ashe · ADC
9 / 1 / 15
61.5% KP
21,959
17.1% share
17,048g
245 CS · 7.8/m
Kio#パイク
Rell · Support
1 / 4 / 28
74.4% KP
12,560
9.8% share
9,258g
34 CS · 1.1/m
Red side
DefeatWistfully#663
Cho'Gath · Top
4 / 11 / 3
28% KP
30,330
22.9% share
10,485g
200 CS · 6.4/m
SebastianJo#NA1
Viego · Jungle
13 / 6 / 2
60% KP
31,721
23.9% share
17,638g
255 CS · 8.1/m
cleborp#SKAY
Fizz · Mid
4 / 3 / 8
48% KP
26,384
19.9% share
13,075g
255 CS · 8.1/m
TheSlamboy#GOAT
Smolder · ADC
2 / 13 / 1
12% KP
24,276
18.3% share
11,110g
213 CS · 6.8/m
Axe#9700
Senna · Support
2 / 6 / 16
72% KP
20,021
15.1% share
9,829g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
