Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 334 days ago
10 / 7 / 14
K / D / A
58.5%
Kill participation
1,387.4
Damage / min
16,396g
481.1 gold / min
19
11 placed · 3 cleared
275
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFox Colt7#NA1
Urgot · Top
10 / 8 / 5
36.6% KP
22,337
13% share
15,177g
199 CS · 5.8/m
Last wisper#太痛了
Riven · Jungle
8 / 10 / 16
58.5% KP
40,349
23.4% share
15,948g
259 CS · 7.6/m
Unholytruth#91111
Mel · Mid
10 / 7 / 14
58.5% KP
47,286
27.5% share
16,396g
275 CS · 8.1/m
Jack Carter#wwe
Jhin · ADC
9 / 5 / 16
61% KP
35,027
20.4% share
17,203g
231 CS · 6.8/m
ShepGG#NA1
Karma · Support
4 / 5 / 26
73.2% KP
27,074
15.7% share
11,334g
34 CS · 1/m
Red side
DefeatBurza#57620
Akali · Top
7 / 6 / 11
51.4% KP
30,711
26.4% share
13,372g
203 CS · 6/m
Halls#NA2
Aatrox · Jungle
10 / 7 / 11
60% KP
25,796
22.2% share
16,022g
219 CS · 6.4/m
Brube#Gap
Sylas · Mid
6 / 11 / 10
45.7% KP
21,936
18.9% share
10,935g
152 CS · 4.5/m
Mataz#123
Varus · ADC
10 / 9 / 10
57.1% KP
28,828
24.8% share
15,748g
238 CS · 7/m
BenTbeyondrepair#NA1
Blitzcrank · Support
2 / 8 / 12
40% KP
8,989
7.7% share
8,435g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
