Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 334 days ago
9 / 10 / 18
K / D / A
51.9%
Kill participation
1,025
Damage / min
14,544g
398.1 gold / min
32
3 placed · 7 cleared
208
5.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMurong JIN#1106
Irelia · Top
20 / 13 / 9
55.8% KP
49,900
26% share
22,506g
291 CS · 8/m
Unholytruth#91111
Malphite · Jungle
9 / 10 / 18
51.9% KP
37,448
19.5% share
14,544g
208 CS · 5.7/m
Taco#12369
Annie · Mid
5 / 10 / 22
51.9% KP
37,077
19.4% share
13,683g
191 CS · 5.2/m
TheSlamboy#GOAT
Miss Fortune · ADC
14 / 13 / 21
67.3% KP
50,069
26.1% share
18,949g
229 CS · 6.3/m
WhyDoPeopleFeed#NA1
Leona · Support
4 / 12 / 34
73.1% KP
17,080
8.9% share
11,481g
23 CS · 0.6/m
Red side
DefeatIris#pulse
Zac · Top
9 / 10 / 29
65.5% KP
44,533
24.1% share
14,837g
151 CS · 4.1/m
Tèo#abcd
Master Yi · Jungle
31 / 13 / 11
72.4% KP
59,952
32.4% share
24,863g
208 CS · 5.7/m
WorldConquer#天下無双
Viego · Mid
12 / 7 / 10
37.9% KP
30,628
16.6% share
17,353g
226 CS · 6.2/m
兜兜泥#逗逗你
Kai'Sa · ADC
3 / 10 / 19
37.9% KP
25,283
13.7% share
13,174g
208 CS · 5.7/m
Bocchi chan OvO#NA1
Neeko · Support
3 / 12 / 24
46.6% KP
24,646
13.3% share
10,303g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
