Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 333 days ago
5 / 5 / 14
K / D / A
63.3%
Kill participation
711.1
Damage / min
12,978g
395.9 gold / min
33
5 placed · 5 cleared
211
6.4 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryparty 4 u#001
Riven · Top
18 / 7 / 4
55% KP
33,146
23.8% share
18,244g
237 CS · 7.2/m
stray cat#miao
Zac · Jungle
7 / 5 / 15
55% KP
28,685
20.6% share
15,050g
242 CS · 7.4/m
Daniel Shin#halim
Taliyah · Mid
9 / 4 / 18
67.5% KP
41,672
30% share
14,550g
242 CS · 7.4/m
BeboBash#NA1
Ashe · ADC
4 / 8 / 10
35% KP
20,174
14.5% share
14,448g
243 CS · 7.4/m
Kral Only35#3535
Karma · Support
2 / 6 / 25
67.5% KP
15,318
11% share
9,962g
28 CS · 0.9/m
Red side
DefeatKarsiak#Aura
Jayce · Top
5 / 10 / 4
30% KP
30,446
25.5% share
12,518g
221 CS · 6.7/m
Unholytruth#91111
Malphite · Jungle
5 / 5 / 14
63.3% KP
23,312
19.5% share
12,978g
211 CS · 6.4/m
Heszu#HML
Yasuo · Mid
15 / 6 / 4
63.3% KP
35,780
29.9% share
17,572g
260 CS · 7.9/m
薫る花は凛と咲く#Y3MEK
Kai'Sa · ADC
4 / 12 / 5
30% KP
23,380
19.6% share
10,063g
157 CS · 4.8/m
Sol#703
Milio · Support
1 / 7 / 11
40% KP
6,573
5.5% share
8,608g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
