Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 333 days ago
6 / 10 / 3
K / D / A
56.3%
Kill participation
1,006.6
Damage / min
8,958g
374.6 gold / min
50
24 placed · 1 cleared
20
0.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzeptogram#NA1
Warwick · Top
5 / 6 / 2
43.8% KP
27,149
28.9% share
10,137g
180 CS · 7.5/m
cho bú xíu ikk#NA1
Jayce · Jungle
0 / 8 / 5
31.3% KP
10,927
11.6% share
8,490g
148 CS · 6.2/m
Riot H4xDefender#lol
Gragas · Mid
3 / 5 / 3
37.5% KP
13,932
14.8% share
7,745g
112 CS · 4.7/m
SheCute#NA1
Tristana · ADC
2 / 6 / 2
25% KP
17,930
19.1% share
8,511g
159 CS · 6.6/m
Unholytruth#91111
Pantheon · Support
6 / 10 / 3
56.3% KP
24,075
25.6% share
8,958g
20 CS · 0.8/m
Red side
Victoryburnbooks#KLED
Kled · Top
1 / 6 / 3
11.4% KP
11,538
12.4% share
8,531g
157 CS · 6.6/m
ABitBad#bomb
Zaahen · Jungle
11 / 4 / 14
71.4% KP
35,573
38.1% share
12,638g
188 CS · 7.9/m
vaynesxking#sxx
Vayne · Mid
11 / 1 / 7
51.4% KP
18,816
20.1% share
11,454g
171 CS · 7.1/m
thefighter#2024
Mel · ADC
11 / 4 / 6
48.6% KP
18,915
20.2% share
11,745g
195 CS · 8.2/m
Adam Ice#Koji
Zilean · Support
1 / 1 / 23
68.6% KP
8,583
9.2% share
7,837g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
