Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 332 days ago
3 / 4 / 15
K / D / A
66.7%
Kill participation
469.1
Damage / min
10,872g
331.1 gold / min
21
13 placed · 3 cleared
185
5.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmmmmmmmmnmmnmmmn#mmmmm
Cho'Gath · Top
1 / 5 / 3
14.8% KP
13,008
15.8% share
10,874g
245 CS · 7.5/m
HCC MarcoPoli0#NA1
Master Yi · Jungle
12 / 7 / 7
70.4% KP
25,676
31.2% share
16,197g
274 CS · 8.3/m
Unholytruth#91111
Lulu · Mid
3 / 4 / 15
66.7% KP
15,402
18.7% share
10,872g
185 CS · 5.6/m
Hannibal Lecter#RAT1
Twitch · ADC
7 / 4 / 8
55.6% KP
18,311
22.3% share
12,209g
175 CS · 5.3/m
Alicopter#NA321
Alistar · Support
4 / 7 / 16
74.1% KP
9,784
11.9% share
9,615g
31 CS · 0.9/m
Red side
VictoryHatsune Neeko#NA1
Neeko · Top
1 / 2 / 9
37% KP
23,963
24.6% share
15,023g
306 CS · 9.3/m
garbocan#ivern
Ivern · Jungle
10 / 5 / 14
88.9% KP
14,998
15.4% share
14,834g
194 CS · 5.9/m
Sated#YASUO
Yasuo · Mid
6 / 5 / 14
74.1% KP
26,200
26.9% share
15,926g
243 CS · 7.4/m
Bondy#NA1
Varus · ADC
7 / 8 / 6
48.1% KP
20,407
20.9% share
12,548g
197 CS · 6/m
Banjito#NA1
Rell · Support
3 / 7 / 17
74.1% KP
11,878
12.2% share
9,968g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
