Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 329 days ago
4 / 9 / 4
K / D / A
38.1%
Kill participation
1,126.8
Damage / min
11,612g
364.8 gold / min
15
8 placed · 2 cleared
235
7.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGangplank Main#Leco
Gangplank · Top
7 / 5 / 10
48.6% KP
37,396
28.8% share
13,978g
193 CS · 6.1/m
ybsilver#Yep
Rek'Sai · Jungle
9 / 3 / 9
51.4% KP
27,659
21.3% share
14,403g
238 CS · 7.5/m
shihai#012
Yone · Mid
11 / 4 / 7
51.4% KP
33,842
26% share
16,500g
281 CS · 8.8/m
Suavey#rawr
Senna · ADC
8 / 4 / 10
51.4% KP
25,619
19.7% share
15,200g
212 CS · 6.7/m
255#NA1
Soraka · Support
0 / 5 / 19
54.3% KP
5,552
4.3% share
8,842g
37 CS · 1.2/m
Red side
Defeatbed#soak
Ahri · Top
1 / 8 / 4
23.8% KP
20,599
16.6% share
9,524g
198 CS · 6.2/m
7777777#cat
Lee Sin · Jungle
7 / 5 / 8
71.4% KP
18,951
15.2% share
12,790g
194 CS · 6.1/m
Unholytruth#91111
Mel · Mid
4 / 9 / 4
38.1% KP
35,869
28.8% share
11,612g
235 CS · 7.4/m
soonchang#123
Kai'Sa · ADC
9 / 5 / 2
52.4% KP
38,967
31.3% share
14,848g
250 CS · 7.9/m
MaxInventory#Full
Bard · Support
0 / 8 / 16
76.2% KP
10,066
8.1% share
8,064g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
