Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 328 days ago
6 / 3 / 3
K / D / A
37.5%
Kill participation
698.7
Damage / min
13,047g
474.4 gold / min
32
4 placed · 5 cleared
253
9.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdasfhasdfiewewfe#NA2
Fiora · Top
5 / 9 / 3
42.1% KP
22,020
27.3% share
13,192g
210 CS · 7.6/m
Quęeñ#MISS
Sylas · Jungle
10 / 5 / 3
68.4% KP
22,258
27.6% share
12,392g
162 CS · 5.9/m
Trisend3#NA1
Orianna · Mid
0 / 2 / 6
31.6% KP
22,118
27.4% share
9,051g
221 CS · 8/m
Jack Carter#wwe
Jhin · ADC
3 / 3 / 1
21.1% KP
8,695
10.8% share
10,499g
188 CS · 6.8/m
Swordblue#1345
Janna · Support
1 / 5 / 10
57.9% KP
5,588
6.9% share
6,747g
28 CS · 1/m
Red side
VictoryRBCOUNTER#NA6
Riven · Top
13 / 4 / 1
58.3% KP
30,613
29.2% share
17,074g
238 CS · 8.7/m
Unholytruth#91111
Qiyana · Jungle
6 / 3 / 3
37.5% KP
19,214
18.4% share
13,047g
253 CS · 9.2/m
TheShadowIsles#NA2
Nasus · Mid
0 / 6 / 7
29.2% KP
24,008
22.9% share
9,249g
193 CS · 7/m
LEBRON NO HELP#2018
Lucian · ADC
5 / 1 / 4
37.5% KP
24,256
23.2% share
12,309g
228 CS · 8.3/m
BarbaricDictator#4097
Braum · Support
0 / 5 / 10
41.7% KP
6,585
6.3% share
8,039g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
