Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 328 days ago
6 / 7 / 19
K / D / A
59.5%
Kill participation
739.5
Damage / min
15,263g
463.7 gold / min
29
6 placed · 4 cleared
274
8.3 CS / min
Objective control
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBest Sylas NA#Sylas
Ambessa · Top
18 / 4 / 6
57.1% KP
56,089
33.3% share
18,959g
260 CS · 7.9/m
Unholytruth#91111
Malphite · Jungle
6 / 7 / 19
59.5% KP
24,341
14.4% share
15,263g
274 CS · 8.3/m
UncleFat#bdoc
Vladimir · Mid
6 / 13 / 15
50% KP
28,687
17% share
14,147g
189 CS · 5.7/m
Zad#NA1
Samira · ADC
12 / 10 / 9
50% KP
35,169
20.9% share
16,245g
202 CS · 6.1/m
Galaxxus#NA1
Neeko · Support
0 / 6 / 28
66.7% KP
24,349
14.4% share
9,166g
41 CS · 1.2/m
Red side
DefeatApeXsnipe#NA1
Mordekaiser · Top
9 / 11 / 10
47.5% KP
33,363
23.6% share
13,804g
188 CS · 5.7/m
na rak sai#00000
Rek'Sai · Jungle
7 / 8 / 14
52.5% KP
23,215
16.4% share
14,052g
218 CS · 6.6/m
JUG KING#8456
Master Yi · Mid
14 / 8 / 10
60% KP
33,444
23.6% share
16,171g
209 CS · 6.3/m
mattyb#rap
Swain · ADC
6 / 10 / 17
57.5% KP
35,663
25.2% share
12,624g
183 CS · 5.6/m
Kilering#NA1
Renata Glasc · Support
4 / 5 / 30
85% KP
15,830
11.2% share
11,059g
50 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
