Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Flex · 326 days ago
17 / 11 / 28
K / D / A
71.4%
Kill participation
1,068.9
Damage / min
15,340g
449.6 gold / min
92
38 placed · 7 cleared
19
0.6 CS / min
Objective control
5
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShendingHelp#Shen1
Cho'Gath · Top
7 / 10 / 10
27% KP
18,987
11.1% share
12,414g
141 CS · 4.1/m
Juice Squeezer#NA1
Malphite · Jungle
6 / 10 / 10
25.4% KP
22,997
13.5% share
12,108g
197 CS · 5.8/m
theMaskedPatel#NA1
Sion · Mid
10 / 6 / 22
50.8% KP
35,457
20.8% share
18,008g
217 CS · 6.4/m
TalbotXd#41064
Smolder · ADC
23 / 8 / 11
54% KP
56,524
33.2% share
21,384g
295 CS · 8.6/m
Unholytruth#91111
Bard · Support
17 / 11 / 28
71.4% KP
36,466
21.4% share
15,340g
19 CS · 0.6/m
Red side
Defeat活好雕又大#1426
Jax · Top
9 / 11 / 9
41.9% KP
31,436
19.3% share
12,707g
179 CS · 5.2/m
YiZhi MaGua#NA1
Shaco · Jungle
4 / 15 / 17
48.8% KP
19,579
12% share
11,310g
111 CS · 3.3/m
EDG006Uzi#NA1
Mel · Mid
14 / 12 / 12
60.5% KP
58,590
36% share
17,817g
236 CS · 6.9/m
HoTgeMaN#NA1
Caitlyn · ADC
13 / 10 / 7
46.5% KP
39,398
24.2% share
18,819g
285 CS · 8.4/m
duyiwuerderen#NA1
Thresh · Support
3 / 15 / 19
51.2% KP
13,541
8.3% share
9,796g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
