Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Defeat
Ranked Flex · 325 days ago
10 / 9 / 10
K / D / A
74.1%
Kill participation
588.1
Damage / min
11,641g
393.3 gold / min
74
30 placed · 10 cleared
53
1.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyoure tilted#NA1
Teemo · Top
7 / 7 / 5
27.3% KP
24,079
19.2% share
12,194g
188 CS · 6.4/m
Bilgas Strong#KICK
Sylas · Jungle
8 / 6 / 9
38.6% KP
19,333
15.4% share
13,700g
218 CS · 7.4/m
Peiikai#NA1
Aurora · Mid
15 / 6 / 8
52.3% KP
25,817
20.6% share
14,499g
186 CS · 6.3/m
Serdar#1
Ashe · ADC
13 / 4 / 17
68.2% KP
46,332
36.9% share
17,489g
195 CS · 6.6/m
Mrchan69#URMOM
Thresh · Support
1 / 4 / 26
61.4% KP
9,866
7.9% share
9,759g
29 CS · 1/m
Red side
DefeatShendingHelp#Shen1
Rumble · Top
3 / 9 / 4
25.9% KP
14,615
16.6% share
9,689g
176 CS · 5.9/m
TalbotXd#41064
Taliyah · Jungle
11 / 10 / 7
66.7% KP
32,043
36.4% share
14,768g
165 CS · 5.6/m
theMaskedPatel#NA1
Sion · Mid
3 / 8 / 8
40.7% KP
15,676
17.8% share
11,881g
183 CS · 6.2/m
Juice Squeezer#NA1
Ezreal · ADC
0 / 8 / 6
22.2% KP
8,314
9.4% share
9,391g
179 CS · 6/m
Unholytruth#91111
Pyke · Support
10 / 9 / 10
74.1% KP
17,407
19.8% share
11,641g
53 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
