Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 324 days ago
8 / 7 / 8
K / D / A
43.2%
Kill participation
781.7
Damage / min
14,729g
500.1 gold / min
14
5 placed · 2 cleared
221
7.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJBL speakers#1234
Darius · Top
4 / 11 / 2
26.1% KP
14,926
19.6% share
9,908g
175 CS · 5.9/m
没猫怎么玩adc#剁椒鱼头
Aatrox · Jungle
7 / 8 / 6
56.5% KP
18,526
24.3% share
12,682g
188 CS · 6.4/m
Knight Of Answer#NA1
Mel · Mid
7 / 7 / 4
47.8% KP
17,752
23.3% share
13,689g
246 CS · 8.4/m
TubbyTiger#NA1
Caitlyn · ADC
3 / 6 / 4
30.4% KP
13,063
17.2% share
12,216g
251 CS · 8.5/m
Plats#NA20
Senna · Support
2 / 6 / 12
60.9% KP
11,868
15.6% share
8,624g
24 CS · 0.8/m
Red side
Victorydiarrheatwerkhot#23222
Mordekaiser · Top
5 / 3 / 6
29.7% KP
19,804
19.3% share
11,212g
194 CS · 6.6/m
Gypsophila#Luo
Kha'Zix · Jungle
17 / 3 / 7
64.9% KP
33,762
33% share
18,348g
225 CS · 7.6/m
Unholytruth#91111
Qiyana · Mid
8 / 7 / 8
43.2% KP
23,020
22.5% share
14,729g
221 CS · 7.5/m
Taste of you#猎妈人
Kai'Sa · ADC
7 / 3 / 11
48.6% KP
14,296
14% share
14,084g
234 CS · 7.9/m
Death#na444
Blitzcrank · Support
0 / 7 / 21
56.8% KP
11,573
11.3% share
8,232g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
