Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 324 days ago
6 / 5 / 10
K / D / A
66.7%
Kill participation
854.5
Damage / min
12,546g
451.3 gold / min
26
2 placed · 3 cleared
190
6.8 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBerserkGutsSword#NA1
Aatrox · Top
3 / 6 / 3
19.4% KP
15,549
14.6% share
10,033g
194 CS · 7/m
Đại Ái Tiên Tôn#2k5
Master Yi · Jungle
14 / 3 / 5
61.3% KP
28,611
26.8% share
15,030g
187 CS · 6.7/m
Boxing man#0305
Ahri · Mid
9 / 4 / 14
74.2% KP
27,534
25.8% share
13,276g
198 CS · 7.1/m
Destiny2007#BUI
Jhin · ADC
3 / 7 / 13
51.6% KP
21,114
19.8% share
11,165g
167 CS · 6/m
maplestory#dual
Bard · Support
2 / 5 / 14
51.6% KP
13,941
13.1% share
8,444g
23 CS · 0.8/m
Red side
Victory去年花开#eat
Yone · Top
4 / 5 / 2
25% KP
25,280
22% share
11,095g
202 CS · 7.3/m
Unholytruth#91111
Sylas · Jungle
6 / 5 / 10
66.7% KP
23,754
20.7% share
12,546g
190 CS · 6.8/m
airece#NA1
Zed · Mid
4 / 9 / 4
33.3% KP
19,273
16.8% share
10,927g
182 CS · 6.5/m
pug1#NA1
Smolder · ADC
5 / 7 / 10
62.5% KP
31,227
27.2% share
12,909g
235 CS · 8.5/m
Qitong#2002
Janna · Support
5 / 5 / 15
83.3% KP
15,363
13.4% share
9,605g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
