Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 322 days ago
12 / 5 / 13
K / D / A
64.1%
Kill participation
1,178.3
Damage / min
19,228g
507.6 gold / min
46
2 placed · 16 cleared
256
6.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatU Hồn Ma Tôn#2005
Yasuo · Top
5 / 17 / 6
28.2% KP
22,676
12.8% share
15,548g
312 CS · 8.2/m
Unholytruth#91111
Malphite · Jungle
12 / 5 / 13
64.1% KP
44,638
25.2% share
19,228g
256 CS · 6.8/m
Reppy#nyami
Viktor · Mid
6 / 8 / 12
46.2% KP
39,555
22.3% share
17,076g
299 CS · 7.9/m
7777777#cat
Ezreal · ADC
8 / 12 / 10
46.2% KP
51,266
29% share
17,474g
254 CS · 6.7/m
billie#angel
Sona · Support
8 / 11 / 17
64.1% KP
18,922
10.7% share
13,166g
27 CS · 0.7/m
Red side
VictoryHanguk#Jiwoo
Jayce · Top
15 / 8 / 10
47.2% KP
41,129
22.7% share
19,084g
244 CS · 6.4/m
AnotherGanker#NA2
Xin Zhao · Jungle
7 / 9 / 13
37.7% KP
33,882
18.7% share
15,915g
253 CS · 6.7/m
Somesort#DOPA
Twisted Fate · Mid
9 / 7 / 16
47.2% KP
31,305
17.3% share
20,025g
276 CS · 7.3/m
Inari#xTV
Lux · ADC
13 / 6 / 12
47.2% KP
43,879
24.2% share
18,138g
209 CS · 5.5/m
ShepGG#NA1
Senna · Support
9 / 9 / 23
60.4% KP
30,768
17% share
14,153g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
