Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 320 days ago
5 / 6 / 13
K / D / A
78.3%
Kill participation
670.5
Damage / min
13,094g
368.7 gold / min
34
14 placed · 6 cleared
206
5.8 CS / min
Objective control
5
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySinningnWinning#Salam
Cho'Gath · Top
14 / 4 / 8
64.7% KP
41,628
30.1% share
16,580g
206 CS · 5.8/m
Nid King#NA1
Aatrox · Jungle
5 / 4 / 7
35.3% KP
18,892
13.7% share
14,246g
246 CS · 6.9/m
xzh#0402
Zed · Mid
7 / 3 / 8
44.1% KP
27,664
20% share
15,481g
273 CS · 7.7/m
Daniel Shin#boom
Taliyah · ADC
7 / 6 / 16
67.6% KP
36,719
26.6% share
15,760g
250 CS · 7/m
MILIOnaire#TTV
Leona · Support
1 / 6 / 23
70.6% KP
13,231
9.6% share
10,724g
29 CS · 0.8/m
Red side
Defeatfire emblem#NA1
Riven · Top
6 / 9 / 8
60.9% KP
35,394
24.7% share
14,423g
257 CS · 7.2/m
Unholytruth#91111
Lee Sin · Jungle
5 / 6 / 13
78.3% KP
23,813
16.6% share
13,094g
206 CS · 5.8/m
Went Rumble#777
Aurelion Sol · Mid
6 / 6 / 8
60.9% KP
46,416
32.4% share
14,968g
287 CS · 8.1/m
Lloyd#127
Aphelios · ADC
4 / 8 / 9
56.5% KP
22,235
15.5% share
13,047g
236 CS · 6.6/m
Frozen#isme
Janna · Support
2 / 5 / 18
87% KP
15,517
10.8% share
9,271g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
